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@@ -434,8 +434,9 @@ Reducing aliasing on downsampling
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If the game has a very high base resolution (e.g. 3840×2160), aliasing might
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appear when downsampling to something considerably lower like 1280×720.
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-To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
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-will increase memory usage which may be problematic on low-end mobile devices.
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+To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
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+all your 2D textures. However, enabling mipmaps will increase memory usage which
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+can be an issue on low-end mobile devices.
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Handling aspect ratios
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