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Update contributing/development/configuring_an_ide/clion.rst

Co-authored-by: A Thousand Ships <[email protected]>
Jacob Mielczarek 3 weeks ago
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      contributing/development/configuring_an_ide/clion.rst

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contributing/development/configuring_an_ide/clion.rst

@@ -18,7 +18,7 @@ CLion can import a project's `compilation database file <https://clang.llvm.org/
 Then, open the Godot root directory with CLion and wait for the project to be fully
 indexed. If code completion, parameter information, or refactoring are not enabled,
 you will need to load the project with CMake. To do this, find the `CMakeLists.txt`
-file in the `platform\android\java\nativeSrcsConfigs` directory, right click, and
+file in the `platform\android\java\nativeSrcsConfigs` directory, right click and
 select `Load CMake Project`. Once the project reloads, a `godot` build configuration
 will be added. This configuration can be safely deleted as the CMake file will not
 build the project and only exists for loading the project in JetBrains IDEs.