浏览代码

Fix grammar in Blender skeleton.rst

Nate Moore 1 年之前
父节点
当前提交
b3bf72c0ad
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      tutorials/assets_pipeline/escn_exporter/skeleton.rst

+ 2 - 2
tutorials/assets_pipeline/escn_exporter/skeleton.rst

@@ -21,9 +21,9 @@ that the skeleton is reset to its T-pose or default rest pose.
 Bone Weights
 Bone Weights
 ------------
 ------------
 
 
-Blender put rigged mesh vertices which has no bone weights at its original
+Blender puts rigged mesh vertices which have no bone weights at their original
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
-deformed. Therefore, the exporter would raise an error for any vertex with no bone weights
+deformed. Therefore, the exporter will raise an error for any vertex with no bone weights
 detected in a rigged mesh.
 detected in a rigged mesh.
 
 
 Non-Deform Bone
 Non-Deform Bone