2
0
Эх сурвалжийг харах

Fix grammar in Blender skeleton.rst

Nate Moore 1 жил өмнө
parent
commit
b3bf72c0ad

+ 2 - 2
tutorials/assets_pipeline/escn_exporter/skeleton.rst

@@ -21,9 +21,9 @@ that the skeleton is reset to its T-pose or default rest pose.
 Bone Weights
 Bone Weights
 ------------
 ------------
 
 
-Blender put rigged mesh vertices which has no bone weights at its original
+Blender puts rigged mesh vertices which have no bone weights at their original
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
 position, but these vertices would be placed at (0, 0, 0) in Godot, making the mesh
-deformed. Therefore, the exporter would raise an error for any vertex with no bone weights
+deformed. Therefore, the exporter will raise an error for any vertex with no bone weights
 detected in a rigged mesh.
 detected in a rigged mesh.
 
 
 Non-Deform Bone
 Non-Deform Bone