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Update mono references to .NET

skyace65 2 years ago
parent
commit
b3d94a655d

+ 3 - 3
about/list_of_features.rst

@@ -412,11 +412,11 @@ Scripting
 :ref:`C#: <toc-learn-scripting-C#>`
 :ref:`C#: <toc-learn-scripting-C#>`
 
 
 - Packaged in a separate binary to keep file sizes and dependencies down.
 - Packaged in a separate binary to keep file sizes and dependencies down.
-- Uses Mono 6.x.
+- Uses .NET 6.
 
 
-   - Full support for the C# 8.0 syntax and features.
+   - Full support for the C# 10.0 syntax and features.
 
 
-- Supports all platforms.
+- Supports Windows, Linux and macOS.
 - Using an external editor is recommended to benefit from IDE functionality.
 - Using an external editor is recommended to benefit from IDE functionality.
 
 
 **GDExtension (C, C++, Rust, D, ...):**
 **GDExtension (C, C++, Rust, D, ...):**

+ 1 - 1
contributing/workflow/bug_triage_guidelines.rst

@@ -172,7 +172,7 @@ use the following labels:
    merge conflicts and its author is not active anymore. However, it can still
    merge conflicts and its author is not active anymore. However, it can still
    be picked up by an external contributor to bring it to a mergeable state.
    be picked up by an external contributor to bring it to a mergeable state.
    To do so, you need to open a new pull request based on the original pull request.
    To do so, you need to open a new pull request based on the original pull request.
--  *Topic:Mono*: the issue is about C# support in Godot.
+-  *Topic:Dotnet*: the issue is about C# support in Godot.
 -  *Topic:Website*: the issue relates to the Sphinx/Read the Docs frontend or backend,
 -  *Topic:Website*: the issue relates to the Sphinx/Read the Docs frontend or backend,
    not the documentation contents.
    not the documentation contents.
 
 

+ 5 - 5
getting_started/step_by_step/scripting_languages.rst

@@ -109,14 +109,14 @@ thanks to a generous donation from Microsoft.
 C# offers a good tradeoff between performance and ease of use, although you
 C# offers a good tradeoff between performance and ease of use, although you
 should be aware of its garbage collector.
 should be aware of its garbage collector.
 
 
-.. note:: You must use the Mono edition of the Godot editor to script in C#. You
+.. note:: You must use the .NET edition of the Godot editor to script in C#. You
           can download it on the Godot website's `download
           can download it on the Godot website's `download
           <https://godotengine.org/download/>`_ page.
           <https://godotengine.org/download/>`_ page.
 
 
-Since Godot uses the `Mono <https://mono-project.com>`_ .NET runtime, in theory,
-you can use any third-party .NET library or framework in Godot, as well as any
-Common Language Infrastructure-compliant programming language, such as F#, Boo,
-or ClojureCLR. However, C# is the only officially supported .NET option.
+Since Godot uses .NET 6, in theory, you can use any third-party .NET library or
+framework in Godot, as well as any Common Language Infrastructure-compliant
+programming language, such as F#, Boo, or ClojureCLR. However, C# is the only
+officially supported .NET option.
 
 
 .. note:: GDScript code itself doesn't execute as fast as compiled C# or C++.
 .. note:: GDScript code itself doesn't execute as fast as compiled C# or C++.
           However, most script code calls functions written with fast algorithms
           However, most script code calls functions written with fast algorithms