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@@ -8,7 +8,7 @@ export. Godot provides some tools for this. Examples of such operations
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are:
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- Converting all images from a lossless format to a lossy one (ie: png
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- -> web) for greater compression.
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+ -> WebP) for greater compression.
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- Shrinking all images to half the size, to create a low resolution
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build for smaller screens.
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- Create an atlas for a group of images and crop them, for higher
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@@ -17,13 +17,13 @@ are:
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Image export options
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--------------------
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-In the "Export Dialog", go to the Images tab:
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+In the "Project Export Settings" dialog, go to the Images tab:
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.. image:: /img/exportimages.png
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In this dialog the image extensions for conversion can be selected, and
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operations can be performed that apply to all images (except those in
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-groups -next section for that-):
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+groups, see the next section for those):
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- **Convert Image Format**: Probably the most useful operation is to
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convert to Lossy (WebP) to save disk space. For lossy, a Quality bar
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@@ -53,7 +53,7 @@ selectable.
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Atlas
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~~~~~
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-As a plus, an atlas can be created from a group. When this mode is
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+Grouping images allows a texture atlas to be created. When this mode is
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active, a button to preview the resulting atlas becomes available. Make
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sure that atlases don't become too big, as some hardware will not
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support textures bigger than 2048x2048 pixels. If this happens, just
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