|
@@ -46,8 +46,9 @@ difficulties in implementation, which are:
|
|
- shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, ``add shader`` and ``mix shader``
|
|
- shader nodes except ``PrincipledBSDF``, ``Diffuse``, ``Glossy``, ``Glass``, ``add shader`` and ``mix shader``
|
|
|
|
|
|
.. warning::
|
|
.. warning::
|
|
- If possible try to use PrincipledBSDF node with GGX distribution as the output shader
|
|
|
|
- node, it is the only one guarantee to be exactly correctly. Others are just based on approximation.
|
|
|
|
|
|
+
|
|
|
|
+ If possible, try to use PrincipledBSDF node with GGX distribution as the output shader
|
|
|
|
+ node, it is the only one guaranteed to be exactly correct. Others are just based on approximation.
|
|
|
|
|
|
Sometimes materials may not be valid for exporting (e.g. has some unsupported node) or it
|
|
Sometimes materials may not be valid for exporting (e.g. has some unsupported node) or it
|
|
is using Blender Internal Engine, only the diffuse color and a few flags (e.g. unshaded) are
|
|
is using Blender Internal Engine, only the diffuse color and a few flags (e.g. unshaded) are
|