|
@@ -2,8 +2,8 @@
|
|
|
|
|
|
.. DO NOT EDIT THIS FILE!!!
|
|
|
.. Generated automatically from Godot engine sources.
|
|
|
-.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
|
|
|
-.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/BoneAttachment3D.xml.
|
|
|
+.. Generator: https://github.com/godotengine/godot/tree/4.1/doc/tools/make_rst.py.
|
|
|
+.. XML source: https://github.com/godotengine/godot/tree/4.1/doc/classes/BoneAttachment3D.xml.
|
|
|
|
|
|
.. _class_BoneAttachment3D:
|
|
|
|
|
@@ -176,7 +176,7 @@ Sets the :ref:`NodePath<class_NodePath>` to the external skeleton that the BoneA
|
|
|
|
|
|
void **set_use_external_skeleton** **(** :ref:`bool<class_bool>` use_external_skeleton **)**
|
|
|
|
|
|
-Sets whether the BoneAttachment3D node will use an extenral :ref:`Skeleton3D<class_Skeleton3D>` node rather than attenpting to use its parent node as the :ref:`Skeleton3D<class_Skeleton3D>`. When set to ``true``, the BoneAttachment3D node will use the external :ref:`Skeleton3D<class_Skeleton3D>` node set in :ref:`set_external_skeleton<class_BoneAttachment3D_method_set_external_skeleton>`.
|
|
|
+Sets whether the BoneAttachment3D node will use an external :ref:`Skeleton3D<class_Skeleton3D>` node rather than attempting to use its parent node as the :ref:`Skeleton3D<class_Skeleton3D>`. When set to ``true``, the BoneAttachment3D node will use the external :ref:`Skeleton3D<class_Skeleton3D>` node set in :ref:`set_external_skeleton<class_BoneAttachment3D_method_set_external_skeleton>`.
|
|
|
|
|
|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
|
|
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|