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@@ -39,7 +39,7 @@ that +Z is back, +X is right, and -X is left for a camera.
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The convention for 3D assets is to face the opposite direction as the camera,
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The convention for 3D assets is to face the opposite direction as the camera,
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so that characters and other assets are facing the camera by default.
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so that characters and other assets are facing the camera by default.
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This convention is extremely common in 3D modeling applications, and is
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This convention is extremely common in 3D modeling applications, and is
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-`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`.
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+`codified in glTF as part of the glTF 2.0 specification <https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#coordinate-system-and-units>`__.
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This means that for oriented 3D assets (such as characters),
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This means that for oriented 3D assets (such as characters),
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the +Z axis is the direction of the front, so -Z is the rear,
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the +Z axis is the direction of the front, so -Z is the rear,
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+X is the left side, and -X is the right side for a 3D asset.
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+X is the left side, and -X is the right side for a 3D asset.
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