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Fix player and mob scene being reversed in Your first game (#5526)

Co-authored-by: Hugo Locurcio <[email protected]>
Vishal Grover 3 years ago
parent
commit
b59b12f2cd
1 changed files with 4 additions and 4 deletions
  1. 4 4
      getting_started/first_3d_game/09.adding_animations.rst

+ 4 - 4
getting_started/first_3d_game/09.adding_animations.rst

@@ -245,10 +245,10 @@ node structure, you can copy them to different scenes.
 For example, both the *Mob* and the *Player* scenes have a *Pivot* and a
 *Character* node, so we can reuse animations between them.
 
-Open the *Mob* scene, select the animation player node and open the float animation.
-Next, click on *Animation -> Copy*. Then Open ``Player.tscn`` and open its animation
-player. Click *Animation -> Paste*. That's it; all monsters will now play the float
-animation.
+Open the *Player* scene, select the animation player node and open the "float" animation.
+Next, click on **Animation > Copy**. Then open ``Mob.tscn`` and open its animation
+player (add an AnimationPlayer child node to Mob it not already done).
+Click **Animation > Paste**. That's it; all monsters will now play the float animation.
 
 We can change the playback speed based on the creature's ``random_speed``. Open
 the *Mob*'s script and at the end of the ``initialize()`` function, add the