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Remove _2.0 from image file name

It is better to keep the names version-independent and to
overwrite the images with new ones when need be, else we
have to fix all pages that include those images each time.
Rémi Verschelde 9 years ago
parent
commit
b5d200f0e0

+ 0 - 0
img/create_new_project_2.0.png → img/create_new_project.png


+ 0 - 0
img/editor_with_label_2.0.png → img/editor_with_label.png


+ 0 - 0
img/empty_editor_2.0.png → img/empty_editor.png


+ 0 - 0
img/helloworld_2.0.png → img/helloworld.png


+ 0 - 0
img/hw_2.0.png → img/hw.png


+ 0 - 0
img/main_scene_2.0.png → img/main_scene.png


+ 0 - 0
img/neversaved_2.0.png → img/neversaved.png


+ 0 - 0
img/newnode_button_2.0.png → img/newnode_button.png


+ 0 - 0
img/node_classes_2.0.png → img/node_classes.png


+ 0 - 0
img/node_search_label_2.0.png → img/node_search_label.png


+ 0 - 0
img/playscene_2.0.png → img/playscene.png


+ 0 - 0
img/project_manager_2.0.png → img/project_manager.png


+ 0 - 0
img/save_scene_2.0.png → img/save_scene.png


+ 0 - 0
img/scene_tree_example_2.0.png → img/scene_tree_example.png


+ 14 - 14
tutorials/step_by_step/scenes_and_nodes.rst

@@ -53,7 +53,7 @@ now is that nodes exist and can be arranged this way.
 Scenes
 Scenes
 ------
 ------
 
 
-.. image:: /img/scene_tree_example_2.0.png
+.. image:: /img/scene_tree_example.png
 
 
 Now that the existence of nodes has been defined, the next logical
 Now that the existence of nodes has been defined, the next logical
 step is to explain what a Scene is.
 step is to explain what a Scene is.
@@ -83,12 +83,12 @@ For this, the editor will be used.
 When godot executable is run outside a project, the Project Manager
 When godot executable is run outside a project, the Project Manager
 appears. This helps developers manage their projects.
 appears. This helps developers manage their projects.
 
 
-.. image:: /img/project_manager_2.0.png
+.. image:: /img/project_manager.png
 
 
 To create a new project, the "New Project" option must be used. Choose
 To create a new project, the "New Project" option must be used. Choose
 and create a path for the project and specify the project name:
 and create a path for the project and specify the project name:
 
 
-.. image:: /img/create_new_project_2.0.png
+.. image:: /img/create_new_project.png
 
 
 Editor
 Editor
 ------
 ------
@@ -97,28 +97,28 @@ Once the "New Project" is created, the next step is opening it. This
 will open the Godot editor. Here is how the editor looks when freshly
 will open the Godot editor. Here is how the editor looks when freshly
 opened:
 opened:
 
 
-.. image:: /img/empty_editor_2.0.png
+.. image:: /img/empty_editor.png
 
 
 As mentioned before, making games in Godot feels like being in a
 As mentioned before, making games in Godot feels like being in a
 kitchen, so let's open the refrigerator and add some fresh nodes to the
 kitchen, so let's open the refrigerator and add some fresh nodes to the
 project. We'll begin with a Hello World! To do this, the "New Node"
 project. We'll begin with a Hello World! To do this, the "New Node"
 button must be pressed:
 button must be pressed:
 
 
-.. image:: /img/newnode_button_2.0.png
+.. image:: /img/newnode_button.png
 
 
 This will open the Create Node dialog, showing the long list of nodes
 This will open the Create Node dialog, showing the long list of nodes
 that can be created:
 that can be created:
 
 
-.. image:: /img/node_classes_2.0.png
+.. image:: /img/node_classes.png
 
 
 From there, select the "Label" node first. Searching for it is probably
 From there, select the "Label" node first. Searching for it is probably
 the quickest way:
 the quickest way:
 
 
-.. image:: /img/node_search_label_2.0.png
+.. image:: /img/node_search_label.png
 
 
 And finally, create the Label! A lot happens when Create is pressed:
 And finally, create the Label! A lot happens when Create is pressed:
 
 
-.. image:: /img/editor_with_label_2.0.png
+.. image:: /img/editor_with_label.png
 
 
 First of all, the scene is changed to the 2D editor (because Label is
 First of all, the scene is changed to the 2D editor (because Label is
 a 2D Node type), and the Label appears, selected, at the top left
 a 2D Node type), and the Label appears, selected, at the top left
@@ -131,21 +131,21 @@ bottom right corner).
 The next step, will be to change the "Text" Property of the label, let
 The next step, will be to change the "Text" Property of the label, let
 change it to "Hello, World!":
 change it to "Hello, World!":
 
 
-.. image:: /img/hw_2.0.png
+.. image:: /img/hw.png
 
 
 Ok, everything's ready to run the scene! Press the PLAY SCENE Button on
 Ok, everything's ready to run the scene! Press the PLAY SCENE Button on
 the top bar (or hit F6):
 the top bar (or hit F6):
 
 
-.. image:: /img/playscene_2.0.png
+.. image:: /img/playscene.png
 
 
 Aaaand... Oops.
 Aaaand... Oops.
 
 
-.. image:: /img/neversaved_2.0.png
+.. image:: /img/neversaved.png
 
 
 Scenes need to be saved to be run, so save the scene to something like
 Scenes need to be saved to be run, so save the scene to something like
 hello.scn in Scene -> Save:
 hello.scn in Scene -> Save:
 
 
-.. image:: /img/save_scene_2.0.png
+.. image:: /img/save_scene.png
 
 
 And here's when something funny happens. The file dialog is a special
 And here's when something funny happens. The file dialog is a special
 file dialog, and only allows to save inside the project. The project
 file dialog, and only allows to save inside the project. The project
@@ -158,7 +158,7 @@ resource files are from inside the game.
 After saving the scene and pressing run scene again, the "Hello, World!"
 After saving the scene and pressing run scene again, the "Hello, World!"
 demo should finally execute:
 demo should finally execute:
 
 
-.. image:: /img/helloworld_2.0.png
+.. image:: /img/helloworld.png
 
 
 Success!
 Success!
 
 
@@ -183,7 +183,7 @@ Once the window opens, the task will be to select a main scene. This can
 be done easily by changing the application/main_scene property and
 be done easily by changing the application/main_scene property and
 selecting 'hello.scn'.
 selecting 'hello.scn'.
 
 
-.. image:: /img/main_scene_2.0.png
+.. image:: /img/main_scene.png
 
 
 With this change, pressing the regular Play button (or F5) will run the
 With this change, pressing the regular Play button (or F5) will run the
 project, no matter which scene is being edited.
 project, no matter which scene is being edited.