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@@ -32,15 +32,6 @@ Notable differences to Godot Physics
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There are many differences between the existing Godot Physics engine and Jolt.
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There are many differences between the existing Godot Physics engine and Jolt.
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-Area3D and static bodies
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-~~~~~~~~~~~~~~~~~~~~~~~~
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-When using Jolt, :ref:`class_Area3D` will not detect overlaps with :ref:`class_StaticBody3D`
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-(nor a :ref:`class_RigidBody3D` frozen with ``FREEZE_MODE_STATIC``) by default, for
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-performance reasons. If you have many/large :ref:`class_Area3D` overlapping with
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-complex static geometry, such as :ref:`class_ConcavePolygonShape3D` or
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-:ref:`class_HeightMapShape3D`, you can end up wasting a significant amount of CPU
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-performance and memory without realizing it.
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-
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Joint properties
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Joint properties
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~~~~~~~~~~~~~~~~
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~~~~~~~~~~~~~~~~
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