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@@ -6,7 +6,7 @@ Submitting to the Asset Library
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Introduction
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------------
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-This tutorial aims to serve as both a guide on how you can submit your own assets
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+This tutorial aims to serve as a guide on how you can submit your own assets
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to the Godot Asset Library and share them with the Godot community.
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As mentioned in the :ref:`doc_using_assetlib` document, in order to be able to
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@@ -36,7 +36,7 @@ is required in the submission form here as well.
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Addon type will only be visible from inside a project.
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* **Godot version**:
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The version of the engine that the asset works with.
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- Currently it's not possible to have a single asset entry contain downloads for
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+ Currently, it's not possible to have a single asset entry contain downloads for
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multiple engine versions, so you may need to re-submit the asset multiple times,
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with an entry for each Godot version it supports. This is particularly important
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when dealing with major versions of the engine, such as Godot 2.x and Godot 3.x.
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@@ -49,7 +49,7 @@ is required in the submission form here as well.
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changed or updated.
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* **Repository host**:
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Assets uploaded to the AssetLib are not hosted on it
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- directly. Instead, they point to repositories hosted on third-party Git providers
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+ directly. Instead, they point to repositories hosted on third-party Git providers,
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such as GitHub, GitLab or Bitbucket. This is where you choose which provider
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your asset uses, so the site can compute the final download link.
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* **Repository URL**:
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@@ -88,7 +88,7 @@ submission boxes to enable them.
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* **Image/YouTube URL**:
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Either a link to the image, or to a video, hosted on YouTube.
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* **Thumbnail URL**:
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- An URL to a image that will be used as a thumbnail for the
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+ A URL to an image that will be used as a thumbnail for the
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preview. This option will be removed eventually, and thumbnails will be automatically
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computed instead.
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