|
@@ -36,7 +36,7 @@ either? Let's see an example:
|
|
|
# This value is a constant, so it spawns when the Script object loads.
|
|
|
# The script is preloading the value. The advantage here is that the editor
|
|
|
# can offer autocompletion since it must be a static path.
|
|
|
- const BuildingScn = preload("building.tscn")
|
|
|
+ const BuildingScn = preload("res://building.tscn")
|
|
|
|
|
|
# 1. The script preloads the value, so it will load as a dependency
|
|
|
# of the 'my_buildings.gd' script file. But, because this is a
|
|
@@ -60,27 +60,27 @@ either? Let's see an example:
|
|
|
# One must assign constant values to constants. Because `load` performs a
|
|
|
# runtime lookup by its very nature, one cannot use it to initialize a
|
|
|
# constant.
|
|
|
- const OfficeScn = load("office.tscn")
|
|
|
+ const OfficeScn = load("res://office.tscn")
|
|
|
|
|
|
# Successfully loads and only when one instantiates the script! Yay!
|
|
|
- var office_scn = load("office.tscn")
|
|
|
+ var office_scn = load("res://office.tscn")
|
|
|
|
|
|
.. code-tab:: csharp
|
|
|
|
|
|
using System;
|
|
|
- using GD;
|
|
|
+ using Godot;
|
|
|
|
|
|
- public class MyBuildings : public Node {
|
|
|
-
|
|
|
- public const PackedScene Building { get; set; }
|
|
|
+ // C# and other languages have no concept of "preloading".
|
|
|
+ public class MyBuildings : Node {
|
|
|
+
|
|
|
+ //This is a read-only field, it can only be assigned when it's declared or during a constructor
|
|
|
+ public readonly PackedScene Building = ResourceLoader.Load<PackedScene>("res://building.tscn");
|
|
|
|
|
|
- public PackedScene ABuilding = GD.load("office.tscn") as PackedScene;
|
|
|
-
|
|
|
- public void MyBuildings() {
|
|
|
- // Can assign the value during initialization or during a constructor.
|
|
|
- Building = ResourceLoader.load("building.tscn") as PackedScene;
|
|
|
+ public PackedScene ABuilding;
|
|
|
|
|
|
- // C# and other languages have no concept of "preloading".
|
|
|
+ public override void _Ready() {
|
|
|
+ // Can assign the value during initialization
|
|
|
+ ABuilding = GD.Load<PackedScene>("res://office.tscn");
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -159,4 +159,4 @@ As such, the best options would be...
|
|
|
|
|
|
For an example of the various ways one can swap scenes around at runtime,
|
|
|
please see the :ref:`"Change scenes manually" <doc_change_scenes_manually>`
|
|
|
-documentation.
|
|
|
+documentation.
|