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@@ -159,7 +159,7 @@ it to the ``NORMALMAP`` property. Godot will handle converting it for use in 2D
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| Built-in | Description |
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| Built-in | Description |
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+=============================================+===============================================================+
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+=============================================+===============================================================+
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| in vec4 **FRAGCOORD** | Coordinate of pixel center. In screen space. ``xy`` specifies |
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| in vec4 **FRAGCOORD** | Coordinate of pixel center. In screen space. ``xy`` specifies |
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-| | position in window. Origin is lower-left. |
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+| | position in window. Origin is upper-left. |
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+---------------------------------------------+---------------------------------------------------------------+
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+---------------------------------------------+---------------------------------------------------------------+
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| in vec2 **SCREEN_PIXEL_SIZE** | Size of individual pixels. Equal to inverse of resolution. |
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| in vec2 **SCREEN_PIXEL_SIZE** | Size of individual pixels. Equal to inverse of resolution. |
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+---------------------------------------------+---------------------------------------------------------------+
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+---------------------------------------------+---------------------------------------------------------------+
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