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+.. _doc_using_assetlib:
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+
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+Using the AssetLib
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+==================
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+
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+On the website
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+--------------
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+
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+Overview
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+~~~~~~~~
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+
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+As mentioned before, you can access the web frontend of the AssetLib
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+on `Godot's official website <https://godotengine.org/asset-library>`_, and this
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+is what it looks like when you first visit it:
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+
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+|image0|
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+
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+At the top you see the **header** which takes you to various other parts of the
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+AssetLib - at the moment it's empty as we are not logged in.
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+
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+Searching
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+~~~~~~~~~
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+
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+In the center is the **search bar + settings** section, and the **assets** section
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+below it - this lets you filter out certain kinds of assets based on a host
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+of criteria. These include the asset **category** (such as 2D tools, scripts
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+and demos), **engine version** they are intended for, **sorting order** (by
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+update date, by name, etc.) and **support level**.
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+
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+While most other filter settings should be fairly self-explanatory, it's worth
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+going over what "support level" means in the Asset Library.
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+Currently there are three support levels, and each asset can belong to only one.
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+
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+**Official** assets are created and maintained by the official Godot Engine
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+developers. Currently, these include the official engine demos, which showcase
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+how various areas of the engine work.
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+
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+**Community** assets are submitted and maintained by the members of the
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+Godot community.
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+
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+**Testing** assets are works-in-progress, and may contain bugs and usability
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+issues. They are not recommended for use in serious projects, but you are
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+encouraged to download, test them, and submit issues to the original authors.
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+
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+You can mix and match any of the search filters and criteria, and upon clicking
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+the Search button, receive the list of all assets in the Library that match them.
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+
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+|image1|
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+
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+Note that the search results are not updated in real-time, so you will have to
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+re-submit the search query each time you change the query settings.
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+
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+Breakdown of an asset
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+~~~~~~~~~~~~~~~~~~~~~
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+
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+Now let's take a look at what an asset's page looks like and what it contains.
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+
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+|image2|
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+
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+1. Asset's thumbnail/icon.
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+2. Asset's name.
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+3. Current version number of the asset.
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+4. Asset's average rating, displayed in stars. (This is currently unimplemented.)
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+5. Asset's category, Godot version, and support status.
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+6. Asset's original author/submitter.
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+7. The license the asset is distributed under.
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+8. The date of the asset's latest edit/update.
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+9. A textual description of the asset.
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+10. Links related to the asset (download link, file list, issue tracker).
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+11. A SHA-256 of the asset, for download validation purposes.
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+12. Images and videos showcasing the asset.
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+
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+Registering and logging in
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+~~~~~~~~~~~~~~~~~~~~~~~~~~
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+
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+In order to upload assets to the AssetLib, you need to be logged in, and to do
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+that, you need a registered user account. In the future, this may also give you
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+access to other features, such as commenting on or rating the existing assets.
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+You do *not* need to be logged in to browse and download the assets.
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+
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+The login/registration page can be accessed from the AssetLib header.
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+
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+|image3|
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+
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+From here, you can register your account, which requires a valid email address,
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+a username, and a (preferably strong) password.
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+
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+|image4|
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+
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+Then, you can use your username and password to log in.
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+
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+|image5|
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+
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+This will change the look of the AssetLib header. Now you get access to a handful
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+new functions:
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+
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+- The feed, which shows a list of status updates on your submitted assets (and possibly more in the future).
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+- A list of your uploaded assets.
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+- The ability to submit new assets.
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+
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+|image6|
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+
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+You can learn how to submit assets to the Library, and what the asset submission
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+guidelines are, in the next part of this tutorial, ::ref:`doc_uploading_to_assetlib`.
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+
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+In the editor
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+-------------
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+
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+You can also access the AssetLib directly from Godot. It is available from two
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+places - in the Project Manager's Templates tab, and inside of a project, from
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+the workspaces list.
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+
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+|image7|
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+
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+Click on it, and Godot will fetch info about the assets from the AssetLib. Once
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+it's finished, you will see a window similar to what the AssetLib website looks
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+like, with some differences:
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+
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+|image8|
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+
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+Similarly to the web version of the AssetLib, here you can search
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+for assets by category, name, and sort them by factors such as name or edit date.
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+
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+Notably, you can only fetch assets for the current version of Godot you are running.
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+Also, you can only download Projects, Demos and Templates from the Project Manager
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+view of the AssetLib, while Addons (tools, scripts, materials etc.) can only be
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+downloaded from the in-project AssetLib.
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+
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+In the future, you will be able to choose a different AssetLib provider to fetch
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+assets from (using the Site dropdown menu), however currently only the official
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+`Godot website <https://godotengine.org>`_ version of the AssetLib is supported,
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+as well as the version that may be running on your local machine's web server
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+(the localhost option).
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+
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+When you click on an asset, you will see more information about it.
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+
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+|image9|
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+
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+If you click on the Install button, Godot will fetch an archive of the asset,
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+and will track download progress of it at the bottom of the editor window. If
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+the download fails, you can retry it using the Retry button.
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+
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+|image10|
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+
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+When it finishes, you can proceed to install it using the Install button.
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+This will bring up the Package Installer window.
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+
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+|image11|
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+
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+Here you can see a list of all the files that will be installed. You can tick off
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+any of the files that you do not wish to install, and Godot will also inform you
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+about any problems with files that it cannot install. These files will be shown
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+in red, and hovering over them will show you a message stating why it cannot be
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+installed.
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+
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+|image12|
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+
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+Once you are done, you can press the Install button, which will unzip all the
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+files in the archive, and import any assets contained therein, such as images or
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+3D models. Once this is done, you should see a message stating that the Package
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+installation is complete.
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+
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+|image13|
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+
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+You may also use the Import button to import asset archives obtained
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+elsewhere (such as downloading them directly from the AssetLib web frontend),
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+which will take you through the same package installation procedure as with the
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+assets downloaded directly via Godot that we just covered.
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+
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+
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+.. |image0| image:: ./img/assetlib_website.png
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+.. |image1| image:: ./img/assetlib_search.png
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+.. |image2| image:: ./img/assetlib_asset.png
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+.. |image3| image:: ./img/assetlib_register-login.png
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+.. |image4| image:: ./img/assetlib_register.png
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+.. |image5| image:: ./img/assetlib_login.png
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+.. |image6| image:: ./img/assetlib_login_header.png
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+.. |image7| image:: ./img/assetlib_editor_workspace.png
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+.. |image8| image:: ./img/assetlib_editor.png
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+.. |image9| image:: ./img/assetlib_editor_asset.png
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+.. |image10| image:: ./img/assetlib_editor_download.png
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+.. |image11| image:: ./img/assetlib_editor_installer.png
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+.. |image12| image:: ./img/assetlib_editor_installer_error.png
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+.. |image13| image:: ./img/assetlib_editor_installer_success.png
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+.. |image14| image:: ./img/assetlib_editor_projects.png
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