فهرست منبع

Add warning about uninitialized variables in shaders

Adds a warning note to shading_language.rst. GDShader does not
initialize local variables to 0, and an uninitialized local variable can
contain an arbitrary value.
tetrapod00 11 ماه پیش
والد
کامیت
b757d4019d
1فایلهای تغییر یافته به همراه8 افزوده شده و 0 حذف شده
  1. 8 0
      tutorials/shaders/shader_reference/shading_language.rst

+ 8 - 0
tutorials/shaders/shader_reference/shading_language.rst

@@ -86,6 +86,14 @@ Most GLSL ES 3.0 datatypes are supported:
 |                      | Only supported in Forward+ and Mobile, not Compatibility.                       |
 +----------------------+---------------------------------------------------------------------------------+
 
+.. warning::
+
+    Local variables are not initialized to a default value such as ``0.0``. If
+    you use a variable without assigning it first, it will contain whatever
+    value was already present at that memory location, and unpredictable visual
+    glitches will appear. However, uniforms and varyings are initialized to a
+    default value.
+
 Comments
 ~~~~~~~~