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Add a FAQ item about using Godot to create non-game applications

(cherry picked from commit 5e88db5183a10e504c82547c20af734d302b88db)
Hugo Locurcio 4 years ago
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      about/faq.rst

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about/faq.rst

@@ -355,6 +355,23 @@ developer experiences as a whole.
 Bonus points for bringing screenshots, concrete numbers, test cases, or example
 Bonus points for bringing screenshots, concrete numbers, test cases, or example
 projects (if applicable).
 projects (if applicable).
 
 
+Is it possible to use Godot to create non-game applications?
+------------------------------------------------------------
+
+Yes! Godot features an extensive built-in UI system, and its small distribution
+size can make it a suitable alternative to frameworks like Electron or Qt.
+
+When creating a non-game application, make sure to enable
+:ref:`low-processor mode <class_ProjectSettings_property_application/run/low_processor_mode>`
+in the Project Settings to decrease CPU and GPU usage.
+
+That said, we wouldn't recommend using Godot to create a *mobile* application
+since low-processor mode isn't supported on mobile platforms yet.
+
+Check out `Material Maker <https://github.com/RodZill4/material-maker>`__ and
+`Pixelorama <https://github.com/Orama-Interactive/Pixelorama>`__ for examples of
+open source applications made with Godot.
+
 Is it possible to use Godot as a library?
 Is it possible to use Godot as a library?
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