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Mono build: use release_debug target for debug templates (#2937)

See godotengine/godot#33699.

(cherry picked from commit 569628e17ed7b8c90d3d42e4e8574f96b3af2c48)
Zak Stam 5 years ago
parent
commit
b842f77aad
1 changed files with 3 additions and 3 deletions
  1. 3 3
      development/compiling/compiling_with_mono.rst

+ 3 - 3
development/compiling/compiling_with_mono.rst

@@ -123,7 +123,7 @@ Example (Windows)
     # Editor
     # Editor
     scons p=windows target=release_debug tools=yes module_mono_enabled=yes
     scons p=windows target=release_debug tools=yes module_mono_enabled=yes
     # Export templates
     # Export templates
-    scons p=windows target=debug tools=no module_mono_enabled=yes
+    scons p=windows target=release_debug tools=no module_mono_enabled=yes
     scons p=windows target=release tools=no module_mono_enabled=yes
     scons p=windows target=release tools=no module_mono_enabled=yes
 
 
 Example (X11)
 Example (X11)
@@ -139,7 +139,7 @@ Example (X11)
     # Editor
     # Editor
     scons p=x11 target=release_debug tools=yes module_mono_enabled=yes
     scons p=x11 target=release_debug tools=yes module_mono_enabled=yes
     # Export templates
     # Export templates
-    scons p=x11 target=debug tools=no module_mono_enabled=yes
+    scons p=x11 target=release_debug tools=no module_mono_enabled=yes
     scons p=x11 target=release tools=no module_mono_enabled=yes
     scons p=x11 target=release tools=no module_mono_enabled=yes
 
 
 .. _compiling_with_mono_data_directory:
 .. _compiling_with_mono_data_directory:
@@ -159,7 +159,7 @@ Export templates
 
 
 The name of the data directory for an export template differs based on the
 The name of the data directory for an export template differs based on the
 configuration it was built with. The format is
 configuration it was built with. The format is
-``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.debug`` or
+``data.mono.<platform>.<bits>.<target>``, e.g. ``data.mono.x11.32.release_debug`` or
 ``data.mono.windows.64.release``.
 ``data.mono.windows.64.release``.
 
 
 This directory must be placed with its original name next to the Godot export
 This directory must be placed with its original name next to the Godot export