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@@ -36,13 +36,13 @@ Open a Terminal, go to the root dir of the engine source code and type:
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::
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- $ scons p=ios target=debug
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+ $ scons p=ios target=template_debug
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for a debug build, or:
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::
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- $ scons p=ios target=release
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+ $ scons p=ios target=template_release
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for a release build (check ``platform/ios/detect.py`` for the compiler
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flags used for each configuration).
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@@ -51,8 +51,8 @@ Alternatively, you can run
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::
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- $ scons p=ios target=debug ios_simulator=yes arch=x86_64
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- $ scons p=ios target=debug ios_simulator=yes arch=arm64
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+ $ scons p=ios target=template_debug ios_simulator=yes arch=x86_64
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+ $ scons p=ios target=template_debug ios_simulator=yes arch=arm64
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for a Simulator libraries.
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@@ -70,6 +70,9 @@ should be placed in ``libgodot.ios.debug.xcframework`` and ``libgodot.ios.releas
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$ cp libgodot.ios.opt.arm64.a ios_xcode/libgodot.ios.release.xcframework/ios-arm64/libgodot.a
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$ lipo -create libgodot.ios.opt.arm64.simulator.a libgodot.ios.opt.x86_64.simulator.a -output ios_xcode/libgodot.ios.release.xcframework/ios-arm64_x86_64-simulator/libgodot.a
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+The MoltenVK static ``.xcframework`` folder must also be placed in the ``ios_xcode``
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+folder once it has been created.
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+
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Run
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---
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