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Remove outdated notices about GDScript debugger not supporting threads

This is now supported in Godot.
Hugo Locurcio 2 years ago
parent
commit
b9268e8ee4

+ 1 - 3
tutorials/performance/cpu_optimization.rst

@@ -216,9 +216,7 @@ CPU core operates independently, they can end up trying to access the same
 memory at the same time. One thread can be reading to a variable while another
 memory at the same time. One thread can be reading to a variable while another
 is writing: this is called a *race condition*. Before you use threads, make sure
 is writing: this is called a *race condition*. Before you use threads, make sure
 you understand the dangers and how to try and prevent these race conditions.
 you understand the dangers and how to try and prevent these race conditions.
-
-Threads can also make debugging considerably more difficult. The GDScript
-debugger doesn't support setting up breakpoints in threads yet.
+Threads can make debugging considerably more difficult.
 
 
 For more information on threads, see :ref:`doc_using_multiple_threads`.
 For more information on threads, see :ref:`doc_using_multiple_threads`.
 
 

+ 0 - 8
tutorials/scripting/debug/debugger_panel.rst

@@ -48,14 +48,6 @@ You can use the buttons in the top-right corner to:
 - **Break**. This button pauses the game's execution.
 - **Break**. This button pauses the game's execution.
 - **Continue**. This button resumes the game after a breakpoint or pause.
 - **Continue**. This button resumes the game after a breakpoint or pause.
 
 
-
-
-.. warning::
-
-    Breakpoints won't break on code if it's
-    :ref:`running in a thread <doc_using_multiple_threads>`.
-    This is a current limitation of the GDScript debugger.
-
 Errors
 Errors
 ------
 ------
 
 

+ 0 - 6
tutorials/scripting/debug/overview_of_debugging_tools.rst

@@ -111,12 +111,6 @@ When the debugger breaks on a breakpoint, a green triangle arrow is visible in
 the script editor's gutter. This arrow indicates the line of code the debugger
 the script editor's gutter. This arrow indicates the line of code the debugger
 broke on.
 broke on.
 
 
-.. warning::
-
-    Breakpoints won't break on code if it's
-    :ref:`running in a thread <doc_using_multiple_threads>`.
-    This is a current limitation of the GDScript debugger.
-
 Debug project settings
 Debug project settings
 ----------------------
 ----------------------