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Move glTF export option under Scene menu in Exporting 3D scenes (#5715)

Co-authored-by: Hugo Locurcio <[email protected]>
Priyansh Rathi 3 years ago
parent
commit
b94f5dc89d

+ 1 - 1
tutorials/3d/using_gridmaps.rst

@@ -65,7 +65,7 @@ library. Materials set on the node will be ignored.
 Exporting the MeshLibrary
 Exporting the MeshLibrary
 -------------------------
 -------------------------
 
 
-To export the library, click on Scene -> Convert To.. -> MeshLibrary.., and save it
+To export the library, click on **Scene > Export As... > MeshLibrary...**, and save it
 as a resource.
 as a resource.
 
 
 .. image:: img/gridmap_export.png
 .. image:: img/gridmap_export.png

+ 1 - 1
tutorials/assets_pipeline/exporting_3d_scenes.rst

@@ -16,7 +16,7 @@ program such as Blender, and then bring it back into Godot.
 
 
     Only Blender 2.83 and newer can import glTF files exported by Godot.
     Only Blender 2.83 and newer can import glTF files exported by Godot.
 
 
-To export a scene in the editor go to **Project > Tools > Export GLTF...**
+To export a scene in the editor go to **Scene > Export As... > glTF 2.0 Scene...**
 
 
 .. image:: img/gltf_godot_export.png
 .. image:: img/gltf_godot_export.png
 
 

BIN
tutorials/assets_pipeline/img/gltf_godot_export.png