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@@ -7,7 +7,10 @@ This tutorial gives you a springboard into the world of AR and VR in the Godot g
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A new architecture was introduced in Godot 3 called the AR/VR Server. On top of this
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architecture, specific implementations are available as interfaces, most of which are plugins
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-based on GDNative. This tutorial focuses purely on the core elements abstracted by the core
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+based on GDNative. WebXR is supported out of the box in Godot 3.2.4 and later, and
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+does not require a plugin.
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+
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+This tutorial focuses purely on the core elements abstracted by the core
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architecture. This architecture has enough features for you to create an entire VR experience
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that can then be deployed for various interfaces. However, each platform often has some unique
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features that are impossible to abstract. Such features will be documented on the relevant
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