fix : use the earlier name of the player input script
@@ -142,7 +142,7 @@ Here is the complete ``sprite_2d.gd`` file for reference.
using Godot;
- public partial class Sprite : Sprite2D
+ public partial class MySprite2D : Sprite2D
{
private float _speed = 400;
private float _angularSpeed = Mathf.Pi;