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@@ -66,6 +66,14 @@ GLSL ES 3.0 specification.
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vector multiplied by matrix, and matrix multiplied by matrix. These do not operate component-wise,
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but rather perform the correct linear algebraic multiply.
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+These function descriptions are adapted and modified from
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+`official OpenGL documentation <https://registry.khronos.org/OpenGL-Refpages/gl4/>`__
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+originally published by Khronos Group under the
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+`Open Publication License <https://opencontent.org/openpub>`__.
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+Each function description links to the corresponding official OpenGL
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+documentation. Modification history for this page can be found on
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+`GitHub <https://github.com/godotengine/godot-docs/blob/master/tutorials/shaders/shader_reference/shader_functions.rst>`__.
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+
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.. rst-class:: classref-section-separator
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----
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