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Merge pull request #259 from NickCaplinger/patch-1

Add missing word
Rémi Verschelde 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
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      tutorials/3d/3d_performance_and_limitations.rst

+ 1 - 1
tutorials/3d/3d_performance_and_limitations.rst

@@ -13,7 +13,7 @@ usability and flexibility. Some practical examples of this are:
 -  Rendering objects efficiently in high amounts is easy, but when a
 -  Rendering objects efficiently in high amounts is easy, but when a
    large scene must be rendered it can become inefficient. To solve
    large scene must be rendered it can become inefficient. To solve
    this, visibility computation must be added to the rendering, which
    this, visibility computation must be added to the rendering, which
-   makes rendering less efficient, but at the same less objects are
+   makes rendering less efficient, but at the same time less objects are
    rendered, so efficiency overall improves.
    rendered, so efficiency overall improves.
 -  Configuring the properties of every material for every object that
 -  Configuring the properties of every material for every object that
    needs to be renderer is also slow. To solve this, objects are sorted
    needs to be renderer is also slow. To solve this, objects are sorted