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@@ -118,15 +118,15 @@ the current node.
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#. A scene is loaded from disk or created by scripting.
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#. The root node of that scene (only one root, remember?) is added as
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either a child of the "root" Viewport (from SceneTree), or to any
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- child or grandchild of it.
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+ of its descendants.
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#. Every node of the newly added scene, will receive the "enter_tree"
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- notification ( _enter_tree() callback in GDScript) in top-to-bottom
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- order.
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-#. An extra notification, "ready" ( _ready() callback in GDScript) is
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- provided for convenience, when a node and all its children are
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+ notification ( ``_enter_tree()`` callback in GDScript) in
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+ top-to-bottom order.
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+#. An extra notification, "ready" ( ``_ready()`` callback in GDScript)
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+ is provided for convenience, when a node and all its children are
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inside the active scene.
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#. When a scene (or part of it) is removed, they receive the "exit
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- scene" notification ( _exit_tree() callback in GDScript) in
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+ scene" notification ( ``_exit_tree()`` callback in GDScript) in
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bottom-to-top order
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Changing current scene
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