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Merge pull request #4317 from Speedphoenix/patch-1

Correct small mistakes to Getting Started
Nathan Lovato 4 years ago
parent
commit
bb4891d4c3

+ 1 - 1
getting_started/editor/command_line_tutorial.rst

@@ -103,7 +103,7 @@ Command line reference
 +------------------------------+---------------------------------------------------------------------------------------------------------+
 | ``-d``, ``--debug``          | Debug (local stdout debugger).                                                                          |
 +------------------------------+---------------------------------------------------------------------------------------------------------+
-| ``-b``, ``--breakpoints``    | Breakpoint list as source::line comma-separated pairs, no spaces (use %%20 instead).                    |
+| ``-b``, ``--breakpoints``    | Breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead).                     |
 +------------------------------+---------------------------------------------------------------------------------------------------------+
 | ``--profiling``              | Enable profiling in the script debugger.                                                                |
 +------------------------------+---------------------------------------------------------------------------------------------------------+

+ 6 - 6
getting_started/step_by_step/scene_tree.rst

@@ -118,15 +118,15 @@ the current node.
 #. A scene is loaded from disk or created by scripting.
 #. The root node of that scene (only one root, remember?) is added as
    either a child of the "root" Viewport (from SceneTree), or to any
-   child or grandchild of it.
+   of its descendants.
 #. Every node of the newly added scene, will receive the "enter_tree"
-   notification ( _enter_tree() callback in GDScript) in top-to-bottom
-   order.
-#. An extra notification, "ready" ( _ready() callback in GDScript) is
-   provided for convenience, when a node and all its children are
+   notification ( ``_enter_tree()`` callback in GDScript) in
+   top-to-bottom order.
+#. An extra notification, "ready" ( ``_ready()`` callback in GDScript)
+   is provided for convenience, when a node and all its children are
    inside the active scene.
 #. When a scene (or part of it) is removed, they receive the "exit
-   scene" notification ( _exit_tree() callback in GDScript) in
+   scene" notification ( ``_exit_tree()`` callback in GDScript) in
    bottom-to-top order
 
 Changing current scene