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@@ -275,7 +275,7 @@ movement. Let's place this code at the end of the ``_process()`` function:
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if velocity.x != 0:
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if velocity.x != 0:
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$AnimatedSprite2D.animation = "walk"
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$AnimatedSprite2D.animation = "walk"
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$AnimatedSprite2D.flip_v = false
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$AnimatedSprite2D.flip_v = false
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- # See the note below about boolean assignment.
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+ # See the note below about the following boolean assignment.
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$AnimatedSprite2D.flip_h = velocity.x < 0
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$AnimatedSprite2D.flip_h = velocity.x < 0
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elif velocity.y != 0:
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elif velocity.y != 0:
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$AnimatedSprite2D.animation = "up"
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$AnimatedSprite2D.animation = "up"
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@@ -287,7 +287,7 @@ movement. Let's place this code at the end of the ``_process()`` function:
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{
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{
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animatedSprite2D.Animation = "walk";
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animatedSprite2D.Animation = "walk";
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animatedSprite2D.FlipV = false;
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animatedSprite2D.FlipV = false;
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- // See the note below about boolean assignment.
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+ // See the note below about the following boolean assignment.
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animatedSprite2D.FlipH = velocity.X < 0;
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animatedSprite2D.FlipH = velocity.X < 0;
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}
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}
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else if (velocity.Y != 0)
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else if (velocity.Y != 0)
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