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Add missing InputEvent.is_echo()

Seems that it was accidentally removed in https://github.com/godotengine/godot-docs/commit/4b8ffe360034dfb70be988cf6b3188f55139e2a9
Artsiom Babukh 7 months ago
parent
commit
bbb720ec7f
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/inputs/inputevent.rst

+ 1 - 1
tutorials/inputs/inputevent.rst

@@ -217,7 +217,7 @@ Actions can be created from the Project Settings menu in the **Input Map**
 tab and assigned input events.
 tab and assigned input events.
 
 
 Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_method_is_action>`,
 Any event has the methods :ref:`InputEvent.is_action() <class_InputEvent_method_is_action>`,
-:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent <class_InputEvent>`.
+:ref:`InputEvent.is_pressed() <class_InputEvent_method_is_pressed>` and :ref:`InputEvent.is_echo() <class_InputEvent_method_is_echo>`.
 
 
 Alternatively, it may be desired to supply the game back with an action
 Alternatively, it may be desired to supply the game back with an action
 from the game code (a good example of this is detecting gestures).
 from the game code (a good example of this is detecting gestures).