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@@ -405,6 +405,7 @@ Let's place this code at the end of our ``_process()`` function:
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{
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animatedSprite.FlipH = false;
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}
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+
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Play the scene again and check that the animations are correct in each
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of the directions. When you're sure the movement is working correctly,
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add this line to ``_ready()``, so the player will be hidden when the game
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