|
@@ -12,7 +12,7 @@ and :ref:`NavigationRegion3D<class_NavigationRegion3D>` respectively.
|
|
Individual NavigationRegions upload their 2D NavigationPolygon or 3D NavigationMesh resource data to the NavigationServer.
|
|
Individual NavigationRegions upload their 2D NavigationPolygon or 3D NavigationMesh resource data to the NavigationServer.
|
|
The NavigationServer map turns this information into a combined navigation map for pathfinding.
|
|
The NavigationServer map turns this information into a combined navigation map for pathfinding.
|
|
|
|
|
|
-To create a navigation region using the SceneTree add a ``NavigationRegion3D`` or ``NavigationRegion3D`` node to the scene.
|
|
|
|
|
|
+To create a navigation region using the SceneTree add a ``NavigationRegion2D`` or ``NavigationRegion3D`` node to the scene.
|
|
All regions require a navigationmesh resource to function. See :ref:`doc_navigation_using_navigationmeshes` to learn how to create and apply navigationmeshes.
|
|
All regions require a navigationmesh resource to function. See :ref:`doc_navigation_using_navigationmeshes` to learn how to create and apply navigationmeshes.
|
|
|
|
|
|
NavigationRegions will automatically push ``global_transform`` changes to the region on the NavigationServer which makes them suitable for moving platforms.
|
|
NavigationRegions will automatically push ``global_transform`` changes to the region on the NavigationServer which makes them suitable for moving platforms.
|