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Merge pull request #6584 from smix8/doc_navregion_choice_paralysis_4.x

Fix NavigationRegion choice paralysis
Max Hilbrunner %!s(int64=2) %!d(string=hai) anos
pai
achega
bbfc8ac054

+ 1 - 1
tutorials/navigation/navigation_using_navigationregions.rst

@@ -12,7 +12,7 @@ and :ref:`NavigationRegion3D<class_NavigationRegion3D>` respectively.
 Individual NavigationRegions upload their 2D NavigationPolygon or 3D NavigationMesh resource data to the NavigationServer.
 Individual NavigationRegions upload their 2D NavigationPolygon or 3D NavigationMesh resource data to the NavigationServer.
 The NavigationServer map turns this information into a combined navigation map for pathfinding.
 The NavigationServer map turns this information into a combined navigation map for pathfinding.
 
 
-To create a navigation region using the SceneTree add a ``NavigationRegion3D`` or ``NavigationRegion3D`` node to the scene.
+To create a navigation region using the SceneTree add a ``NavigationRegion2D`` or ``NavigationRegion3D`` node to the scene.
 All regions require a navigationmesh resource to function. See :ref:`doc_navigation_using_navigationmeshes` to learn how to create and apply navigationmeshes.
 All regions require a navigationmesh resource to function. See :ref:`doc_navigation_using_navigationmeshes` to learn how to create and apply navigationmeshes.
 
 
 NavigationRegions will automatically push ``global_transform`` changes to the region on the NavigationServer which makes them suitable for moving platforms.
 NavigationRegions will automatically push ``global_transform`` changes to the region on the NavigationServer which makes them suitable for moving platforms.