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Merge pull request #7046 from Calinou/large-world-coordinates-fix-typo

Fix typo in Large world coordinates
Max Hilbrunner 2 years ago
parent
commit
bc511b92e1
1 changed files with 2 additions and 2 deletions
  1. 2 2
      tutorials/physics/large_world_coordinates.rst

+ 2 - 2
tutorials/physics/large_world_coordinates.rst

@@ -190,7 +190,7 @@ then specify the binaries as custom export templates in your project's export
 presets in the Export dialog.
 presets in the Export dialog.
 
 
 Compatibility between single-precision and double-precision builds
 Compatibility between single-precision and double-precision builds
--------------------------------------------------------------------
+------------------------------------------------------------------
 
 
 When saving a *binary* resource using the :ref:`class_ResourceSaver` singleton,
 When saving a *binary* resource using the :ref:`class_ResourceSaver` singleton,
 a special flag is stored in the file if the resource was saved using a build
 a special flag is stored in the file if the resource was saved using a build
@@ -225,7 +225,7 @@ some limitations when it comes to 3D rendering precision:
 - Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
 - Shaders using the ``skip_vertex_transform`` or ``world_vertex_coords`` don't
   benefit from increased precision.
   benefit from increased precision.
 - :ref:`Triplanar mapping <doc_standard_material_3d_triplanar_mapping>` doesn't
 - :ref:`Triplanar mapping <doc_standard_material_3d_triplanar_mapping>` doesn't
-  benefit from increased precision. Materials using triplanr mapping will exhibit
+  benefit from increased precision. Materials using triplanar mapping will exhibit
   visible jittering when far away from the world origin.
   visible jittering when far away from the world origin.
 
 
 2D rendering currently doesn't benefit from increased precision when large world
 2D rendering currently doesn't benefit from increased precision when large world