Browse Source

Add missing period in 2D lights and shadows (#5299)

Umut Seven 3 years ago
parent
commit
bc9ca79c2b
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/2d/2d_lights_and_shadows.rst

+ 1 - 1
tutorials/2d/2d_lights_and_shadows.rst

@@ -162,7 +162,7 @@ for a polygon and some other information. For this demo, since our wall is a squ
 set ``Polygon`` to a square. The other default settings are fine.
 
 The first setting, ``Closed`` can be either ``on`` or ``off``. A closed polygon occludes light
-coming from all directions. An open polygon only occludes light from one direction
+coming from all directions. An open polygon only occludes light from one direction.
 
 ``Cull Mode`` lets you select which direction gets culled. The default is ``Disabled``, meaning the occluder
 will cast a shadow no matter which side the light is on. The other two settings ``Clockwise`` and