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Merge pull request #6707 from runny-yolk/patch-1

Linking between First 2D Shader and Custom Drawing
Matthew 2 years ago
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commit
bce6dd6001
1 changed files with 3 additions and 2 deletions
  1. 3 2
      tutorials/shaders/your_first_shader/your_first_2d_shader.rst

+ 3 - 2
tutorials/shaders/your_first_shader/your_first_2d_shader.rst

@@ -38,8 +38,9 @@ property. This includes all :ref:`GUI elements <class_Control>`, :ref:`Sprite2Ds
 material. This can be useful if you have a large number of nodes that you want
 to use the same material.
 
-To begin, create a Sprite2D node. You can use any CanvasItem, but for this
-tutorial we will use a Sprite2D.
+To begin, create a Sprite2D node. :ref:`You can use any CanvasItem <doc_custom_drawing_in_2d>`,
+so long as it is drawing to the canvas, so for this tutorial we will use a Sprite2D,
+as it is the easiest CanvasItem to start drawing with.
 
 In the Inspector, click beside "Texture" where it says "[empty]" and select
 "Load", then select "Icon.png". For new projects, this is the Godot icon. You