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Merge pull request #3971 from Calinou/rename-hdr-page

Rename the high dynamic range page, add a note about HDR output
Nathan Lovato 4 years ago
parent
commit
bd7b52ba77
1 changed files with 11 additions and 3 deletions
  1. 11 3
      tutorials/3d/high_dynamic_range.rst

+ 11 - 3
tutorials/3d/high_dynamic_range.rst

@@ -1,7 +1,7 @@
 .. _doc_high_dynamic_range:
 .. _doc_high_dynamic_range:
 
 
-Light transport in game engines
-===============================
+High dynamic range lighting
+===========================
 
 
 Introduction
 Introduction
 ------------
 ------------
@@ -32,6 +32,14 @@ through a virtual camera. Here, our virtual camera would apply a particular
 camera rendering transform to the scene data, and the output would be ready
 camera rendering transform to the scene data, and the output would be ready
 for display on a particular display type.
 for display on a particular display type.
 
 
+.. note::
+
+    Godot does not support high dynamic range *output* yet. It can only perform
+    lighting in HDR and tonemap the result to a low dynamic range image.
+
+    For advanced users, it is still possible to get a non-tonemapped image
+    of the viewport with full HDR data, which can then be saved to an OpenEXR file.
+
 Computer displays
 Computer displays
 -----------------
 -----------------
 
 
@@ -88,7 +96,7 @@ The GPU will do the conversion after reading the texel using floating-point.
 This works fine on PC and consoles, but most mobile devices don't support it,
 This works fine on PC and consoles, but most mobile devices don't support it,
 or they don't support it on compressed texture formats (iOS for example).
 or they don't support it on compressed texture formats (iOS for example).
 
 
-Scene linear to display referred nonlinear
+Scene linear to display-referred nonlinear
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 
 
 After all the rendering is done, the scene linear render requires transforming
 After all the rendering is done, the scene linear render requires transforming