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Update compiling_for_linuxbsd.rst

Added a description that compiling for RISC-V devices requires the use of the Clang compiler
DSOE1024 vor 1 Jahr
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      contributing/development/compiling/compiling_for_linuxbsd.rst

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contributing/development/compiling/compiling_for_linuxbsd.rst

@@ -264,6 +264,7 @@ Manager.
 
 
     Using Clang appears to be a requirement for OpenBSD, otherwise fonts
     Using Clang appears to be a requirement for OpenBSD, otherwise fonts
     would not build.
     would not build.
+    For RISC-V architecture devices, use the Clang compiler instead of the GCC compiler.
 
 
 .. note:: If you are compiling Godot for production use, then you can
 .. note:: If you are compiling Godot for production use, then you can
           make the final executable smaller and faster by adding the
           make the final executable smaller and faster by adding the