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+.. _docs_image_guidelines:
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+
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+Creating Documentation Images
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+=============================
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+
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+Throughout documentation images are often needed to make the explanation
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+of a feature or concept as clear as possible for a reader. This page will
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+explain the process from beginning to end.
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+
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+Capturing an image
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+------------------
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+
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+To take a picture of something in Godot a screen capture tool can be used.
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+
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+On Windows 10 and 11 that would be the Snip & Sketch program.
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+Pressing :kbd:`Windows + Shift + S` lets you take a screenshot
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+of a portion of the screen and save it to the clipboard.
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+After pressing those keys, click and drag over
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+the area you wish to take a picture of.
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+
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+On macOS, pressing :kbd:`Shift + Command + 3` does the same.
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+To take a picture of the entire screen press :kbd:`Shift + Command + 4`.
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+All screenshots taken will be saved to the desktop.
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+
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+Each Linux desktop environment has it's own screenshot tool. For example,
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+on KDE Plasma the program Spectacle is used for taking screenshots. If your
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+distribution doesn't come with one by default try searching its package
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+repository, or Flathub if that's supported.
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+
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+All screenshots should ideally be taken on a 1080p screen. Anything higher
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+resolution is adding detail that doesn't make the documentation better and
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+dramatically increases file size. If you're taking screenshots on a higher
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+resolution screen the screenshot should be scaled down. There are instructions
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+on how to do this later on this page.
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+
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+Format conversion
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+-----------------
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+
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+The current format for images in Godot's documentation is WebP (.webp). While some
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+Linux programs will support saving screenshots in this format, macOS and the
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+Snip & Sketch program on Windows do not. For images that don't need editing,
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+such as precise cropping or adding outlines, Squoosh can be used.
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+`Squoosh <https://squoosh.app/>`_ is a converter developed by Google, is open
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+source, and doesn't give Google any image rights by using it. There is also a
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+experimental CLI version which can be found `here <https://github.com/GoogleChromeLabs/squoosh/tree/dev/cli>`_.
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+
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+If you already have an image editor such as GIMP, Krita or Photoshop installed
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+it may have the ability to open an image then save it as a WebP file.
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+
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+Cropping
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+--------
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+
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+For a screenshot of a 2D or 3D scene in the editor the above steps will be enough.
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+But for most UI images some extra work should be done, specifically cropping to
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+make an image look clean. Below is an example of good cropping.
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+
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+.. image:: img/cropped_image.webp
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+
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+For cropping Krita is the recommended program. While some screenshot programs do
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+have cropping built in it's not always easy to get something precise. And while
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+Krita is designed as a painting program the cropping tool gives you pixel precision
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+by default. Of course, feel free to use a different program you are familiar with.
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+
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+If you've never used Krita before download it from the `official website <https://krita.org/en/download/krita-desktop/>`_,
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+on Linux you may also be able to download it from your distributions repository,
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+flathub is also an option. Once it's installed on your computer open Krita then
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+open the image you want to crop. This button on the left panel is the crop tool.
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+
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+.. image:: img/crop_tool.webp
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+
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+After selecting it, click on the image, you should now have cropping tools available.
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+
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+.. image:: img/crop_edit.webp
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+
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+Click and drag the white boxes to adjust what gets cropped, if you zoom in close
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+to the image you will see the individual pixels in an image, which is useful for
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+precision.
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+
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+.. image:: img/crop_pixels.webp
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+
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+If you make a mistake and overcrop don't worry, cropping is non-destructive in
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+Krita and can be adjusted. Click on the image with your cropping tool still selected
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+and the controls will return.
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+
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+Scaling down an image
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+---------------------
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+
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+As explained earlier on this page, all images taken on a screen that is a higher resolution
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+than 1080p should be scaled down. To do this in Krita click on **Image** on the top bar, and
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+from the dropdown menu select **Scale Image To New Size**. This menu can also be opened by
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+pressing :kbd: `ctrl + alt + I`. On this menu you want to adjust the pixel dimensions. For
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+anything taken on a 4K monitor change the value of the width and height to half of its current
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+value, for anything taken on a 1440p monitor multiply the width and height by .75. Make
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+sure the **Constrain Proportions** box at the bottom of the menu is checked so you only have
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+to change 1 value.
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+
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+Saving as WebP in Krita
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+-----------------------
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+
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+To save an image as webp if it isn't already one, Go to **File > Save As**. Select **webp** from the
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+**Save as type:** dropdown, then choose wherever you want to save it. After clicking **Save** a menu
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+will popup with webp options. Make sure **Losses** is checked and **Quality** is set to 100%. This
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+means the image will not lose detail and will be as small as possible.
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+
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+Outlines arrows and text
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+------------------------
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+
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+Sometimes an image needs something extra to properly direct the readers
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+attention, or make something clear. Outlines and arrows can be used
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+for this purpose. For these types of edits Inkscape is the recommended open
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+source program, it can be downloaded `here <https://inkscape.org/release/inkscape-1.2.1/>`_.
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+Like Krita, if you're on linux you can also check your distributions repository
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+or get it from Flathub.
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+
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+A full tutorial on creating outlines is not provided here, we recommend searching
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+for various tutorials on how to use it online. However there are two standards
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+for doc image outlines and arrows. First, the color should be yellow, specifically
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+this hex color: fffb44 (fffb44ff if there is a transparency value like in inkscape).
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+This color was chosen specifically to make sure color blind people do not have
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+issues reading the documentation, other colors can be used in addition to this yellow
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+if multiple outlines on an image are needed, red should be avoided. The second standard
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+is that all outlines and arrow lines should be 2 pixels wide.
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+
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+Finally, some images might require text to differentiate multiple parts of an image.
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+There are no strict requirements other than use an easy to read non fancy font. As for
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+color the yellow color from before should also be used, but black or other colors can
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+be used if appropriate. For example, if yellow blends into the image, or if there are
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+multiple outlines in multiple colors.
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+
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+Adding an image to a documentation page
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+---------------------------------------
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+
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+Once you've finished working on your image it can be added to the documentation.
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+All images are stored in folders named `img`. To add your image add it to the img
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+folder that's in the same folder as the rst file for the page. To add it in the
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+text yourself you would type this `.. image:: img/documentation_image.webp` and
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+`documentation_image.webp` would be whatever your image is named.
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