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[trivial] Fix flow with 'we'

David Payne 6 months ago
parent
commit
beb9e8af1e
1 changed files with 1 additions and 1 deletions
  1. 1 1
      getting_started/first_2d_game/05.the_main_game_scene.rst

+ 1 - 1
getting_started/first_2d_game/05.the_main_game_scene.rst

@@ -152,7 +152,7 @@ everything up for a new game:
         GetNode<Timer>("StartTimer").Start();
         GetNode<Timer>("StartTimer").Start();
     }
     }
 
 
-Now to connect the ``timeout()`` signal of each Timer node (``StartTimer``,
+Now we'll connect the ``timeout()`` signal of each Timer node (``StartTimer``,
 ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three
 ``ScoreTimer``, and ``MobTimer``) to the main script. For each of the three
 timers, select the timer in the Scene dock, open the Signals tab of the Node
 timers, select the timer in the Scene dock, open the Signals tab of the Node
 dock, then double-click the ``timeout()`` signal in the list. This will open a new
 dock, then double-click the ``timeout()`` signal in the list. This will open a new