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@@ -93,7 +93,7 @@ every pixel.
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We do so by writing a ``vec4`` to the built-in variable ``COLOR``. ``vec4`` is
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shorthand for constructing a vector with 4 numbers. For more information about
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-vectors see the :ref:`Vector math tutorial <doc_vector_math>` ``COLOR`` is both
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+vectors see the :ref:`Vector math tutorial <doc_vector_math>`. ``COLOR`` is both
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an input variable to the fragment function and the final output from it.
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.. code-block:: glsl
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