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@@ -108,8 +108,8 @@ and randomly choose one of the three animation types:
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.. code-tab:: gdscript GDScript
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func _ready():
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- $AnimatedSprite2D.playing = true
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- var mob_types = $AnimatedSprite2D.frames.get_animation_names()
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+ $AnimatedSprite2D.play()
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+ var mob_types = $AnimatedSprite2D.get_sprite_frames().get_animation_names()
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$AnimatedSprite2D.animation = mob_types[randi() % mob_types.size()]
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.. code-tab:: csharp
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@@ -117,8 +117,8 @@ and randomly choose one of the three animation types:
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public override void _Ready()
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{
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var animSprite2D = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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- animSprite2D.Playing = true;
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- string[] mobTypes = animSprite2D.Frames.GetAnimationNames();
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+ animSprite2D.Play();
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+ string[] mobTypes = animSprite2D.SpriteFrames.GetAnimationNames();
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animSprite2D.Animation = mobTypes[GD.Randi() % mobTypes.Length];
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}
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