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"first 2D game" - minor additions, clarification when areas of the editor are first mentioned (#10378)

* "First 2D game" - minor additions, clarification

Co-authored-by: tetrapod <[email protected]>

---------

Co-authored-by: Max Hilbrunner <[email protected]>
Co-authored-by: tetrapod <[email protected]>
LDMLN 7 months ago
parent
commit
c01bcad47e

+ 2 - 1
getting_started/first_2d_game/01.project_setup.rst

@@ -41,7 +41,8 @@ Your project folder should look like this.
 This game is designed for portrait mode, so we need to adjust the size of the
 This game is designed for portrait mode, so we need to adjust the size of the
 game window. Click on *Project -> Project Settings* to open the project settings
 game window. Click on *Project -> Project Settings* to open the project settings
 window, in the left column open the *Display -> Window* tab. There, set
 window, in the left column open the *Display -> Window* tab. There, set
-"Viewport Width" to ``480`` and "Viewport Height" to ``720``.
+"Viewport Width" to ``480`` and "Viewport Height" to ``720``. You can see the 
+"Project" menu on the upper left corner.
 
 
 .. image:: img/setting-project-width-and-height.webp
 .. image:: img/setting-project-width-and-height.webp
 
 

+ 4 - 4
getting_started/first_2d_game/02.player_scene.rst

@@ -15,8 +15,8 @@ Node structure
 
 
 To begin, we need to choose a root node for the player object. As a general
 To begin, we need to choose a root node for the player object. As a general
 rule, a scene's root node should reflect the object's desired functionality -
 rule, a scene's root node should reflect the object's desired functionality -
-what the object *is*. Click the "Other Node" button and add an :ref:`Area2D
-<class_Area2D>` node to the scene.
+what the object *is*. In the upper-left corner, in the "Scene" tab, click the 
+"Other Node" button and add an :ref:`Area2D <class_Area2D>` node to the scene.
 
 
 .. image:: img/add_node.webp
 .. image:: img/add_node.webp
 
 
@@ -68,8 +68,8 @@ Click on the ``Player`` node and add (:kbd:`Ctrl + A` on Windows/Linux or
 appearance and animations for our player. Notice that there is a warning symbol
 appearance and animations for our player. Notice that there is a warning symbol
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 next to the node. An ``AnimatedSprite2D`` requires a :ref:`SpriteFrames
 <class_SpriteFrames>` resource, which is a list of the animations it can
 <class_SpriteFrames>` resource, which is a list of the animations it can
-display. To create one, find the ``Sprite Frames`` property under the ``Animation`` tab in the Inspector and click
-"[empty]" -> "New SpriteFrames":
+display. Make sure ``AnimatedSprite2D`` is selected and then find the ``Sprite Frames`` property under 
+the ``Animation`` section in the Inspector and click "[empty]" -> "New SpriteFrames":
 
 
 .. image:: img/new_spriteframes.webp
 .. image:: img/new_spriteframes.webp