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Fix export annotation being formatted as Godot 3.

While browsing the docs, I noticed that there was a bit of code obviously misformatted for Godot 4. Fixed it, hopefully.
Lyric Moysey-Rubin 1 year ago
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commit
c08a1a89ac
1 changed files with 1 additions and 1 deletions
  1. 1 1
      tutorials/best_practices/logic_preferences.rst

+ 1 - 1
tutorials/best_practices/logic_preferences.rst

@@ -70,7 +70,7 @@ either? Let's see an example:
     #
     # 4. It is when one instantiates this script on its own with .new() that
     #    one will load "office.tscn" rather than the exported value.
-    export(PackedScene) var a_building = preload("office.tscn")
+    @export var a_building : PackedScene = preload("office.tscn")
 
     # Uh oh! This results in an error!
     # One must assign constant values to constants. Because `load` performs a