浏览代码

Update `class_name` in Static typing in GDScript to follow style guide (#6821)

Kirito 2 年之前
父节点
当前提交
c1847892a3
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      tutorials/scripting/gdscript/static_typing.rst

+ 1 - 1
tutorials/scripting/gdscript/static_typing.rst

@@ -131,8 +131,8 @@ For the example above, your Rifle.gd would look like this:
 
 
 ::
 ::
 
 
-    extends Node2D
     class_name Rifle
     class_name Rifle
+    extends Node2D
 
 
 If you use ``class_name``, Godot registers the Rifle type globally in
 If you use ``class_name``, Godot registers the Rifle type globally in
 the editor, and you can use it anywhere, without having to preload it
 the editor, and you can use it anywhere, without having to preload it