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@@ -75,30 +75,30 @@ attribution to "Juan Linietsky, Ariel Manzur and the Godot Engine community".
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Organization of the documentation
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-This documentation is organized in five sections with an impressively
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+This documentation is organized in several sections with an impressively
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unbalanced distribution of contents – but the way it is split up should be
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relatively intuitive:
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-- The :ref:`sec-general` section contains this introduction as well as
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+- The **About** section contains this introduction as well as
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the information about the engine, its history, its licensing, authors, etc. It
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also contains the :ref:`doc_faq`.
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-- The :ref:`sec-learn` section is the *raison d'être* of this
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+- The **Getting Started** section is the *raison d'être* of this
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documentation, as it contains all the necessary information on using the
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engine to make games. It starts with the :ref:`Step by step
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<toc-learn-step_by_step>` tutorial which should be the entry point for all
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new users.
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-- The :ref:`sec-tutorials` section can be read as needed,
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+- The **Manual** section can be read as needed,
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in any order. It contains feature-specific tutorials and documentation.
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-- The :ref:`sec-contributing` section gives the information related to contributing to
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+- The **Contributing** section gives the information related to contributing to
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the engine development, e.g. how to report bugs, help with the documentation, etc.
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It also contains subsections intended for advanced users and contributors
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to the engine development, with the information on compiling the engine,
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contributing to the editor, or developing C++ modules.
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-- The :ref:`sec-community` section is dedicated to the life of its community.
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+- The **Community** section is dedicated to the life of its community.
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It points to various community channels like Godot Contributors Chat and
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Discord and contains a list of recommended third-party tutorials outside
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of this documentation.
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-- Finally, the :ref:`sec-class-ref` is the documentation of the Godot API,
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+- Finally, the **Class reference** is the documentation of the Godot API,
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which is also available directly within the engine's script editor. It is
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generated automatically from a file in the main source repository, therefore
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the generated files of the documentation are not meant to be modified. See
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