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+.. _doc_troubleshooting:
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+
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+Troubleshooting
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+===============
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+
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+This page lists common issues encountered when using Godot and possible solutions.
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+
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+Everything I do in the editor or project manager appears delayed by one frame.
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+------------------------------------------------------------------------------
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+
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+This is a `known bug <https://github.com/godotengine/godot/issues/23069>`__ on
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+Intel graphics drivers on Windows. Updating to the latest graphics driver
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+version *provided by Intel* should fix the issue.
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+
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+You should use the graphics driver provided by Intel rather than the one
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+provided by your desktop or laptop's manufacturer because their version is often
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+outdated.
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+
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+The grid disappears and meshes turn black when I rotate the 3D camera in the editor.
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+------------------------------------------------------------------------------------
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+
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+This is a `known bug <https://github.com/godotengine/godot/issues/30330>`__ on
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+Intel graphics drivers on Windows.
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+
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+The only workaround, for now, is to switch to the GLES2 renderer. You can switch
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+the renderer in the top-right corner of the editor or the Project Settings.
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+
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+If you use a computer allowing you to switch your graphics card, like NVIDIA
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+Optimus, you can use the dedicated graphics card to run Godot.
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+
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+The editor or project takes a very long time to start.
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+------------------------------------------------------
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+
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+This is a `known bug <https://github.com/godotengine/godot/issues/20566>`__ on
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+Windows when you have specific USB peripherals connected. In particular,
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+Corsair's iCUE software seems to cause the bug. Try updating your USB
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+peripherals' drivers to their latest version. If the bug persists, you need to
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+disconnect the faulty peripherals before opening the editor. You can then
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+connect the peripheral again.
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+
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+The Godot editor appears frozen after clicking the system console.
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+------------------------------------------------------------------
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+
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+When running Godot on Windows with the system console enabled, you can
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+accidentally enable *selection mode* by clicking inside the command window. This
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+Windows-specific behavior pauses the application to let you select text inside
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+the system console. Godot cannot override this system-specific behavior.
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+
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+To solve this, select the system console window and press Enter to leave
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+selection mode.
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+
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+The project window appears blurry, unlike the editor.
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+-----------------------------------------------------
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+
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+Unlike the editor, the project isn't marked as DPI-aware by default. This is
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+done to improve performance, especially on integrated graphics, where rendering
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+3D scenes in hiDPI is slow.
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+
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+To resolve this, open **Project > Project Settings** and enable **Display >
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+Window > Dpi > Allow Hidpi**. On top of that, make sure your project is
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+configured to support :ref:`multiple resolutions <doc_multiple_resolutions>`.
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+
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+The project window doesn't appear centered when I run the project.
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+------------------------------------------------------------------
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+
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+This is a `known bug <https://github.com/godotengine/godot/issues/13017>`__. To
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+resolve this, open **Project > Project Settings** and enable **Display > Window
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+> Dpi > Allow Hidpi**. On top of that, make sure your project is configured to
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+support :ref:`multiple resolutions <doc_multiple_resolutions>`.
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+
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+The project works when run from the editor, but fails to load some files when running from an exported copy.
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+------------------------------------------------------------------------------------------------------------
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+
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+This is usually caused by forgetting to specify a filter for non-resource files
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+in the Export dialog. By default, Godot will only include actual *resources*
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+into the PCK file. Some files commonly used, such as JSON files, are not
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+considered resources. For example, if you load ``test.json`` in the exported
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+project, you need to specify ``*.json`` in the non-resource export filter. See
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+:ref:`doc_exporting_projects_export_mode` for more information.
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+
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+On Windows, this can also be due to :ref:`case sensitivity
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+<doc_project_organization_case_sensitivity>` issues. If you reference a resource
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+in your script with a different case than on the filesystem, loading will fail
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+once you export the project. This is because the virtual PCK filesystem is
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+case-sensitive, while Windows's filesystem is case-insensitive by default.
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