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@@ -47,8 +47,8 @@ With the Skeleton node selected, first set up a new :ref:`class_bonemap` and :re
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Godot has a preset called :ref:`class_skeletonprofilehumanoid` for humanoid models.
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This tutorial proceeds with the assumption that you are using :ref:`class_skeletonprofilehumanoid`.
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-.. note:: If you need a profile for a model such as a beast or creature, you can export
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- a :ref:`class_skeletonprofile` from SkeletonEditor with some information converted from Skeleton.
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+.. note:: If you need a profile that is different from :ref:`class_skeletonprofilehumanoid`, you can export
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+ a :ref:`class_skeletonprofile` from the editor by selecting a Skeleton3D and using the **Skeleton3D** menu in the 3D viewport's toolbar.
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When you use :ref:`class_skeletonprofilehumanoid`, auto-mapping will be performed when the
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:ref:`class_skeletonprofile` is set. If the auto-mapping does not work well, you can map bones manually.
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