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update the profiling C# code section of the doc for Godot 4 (#7025)

* update the profiling C# code section of the doc for Godot 4

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Co-authored-by: Raul Santos <[email protected]>
Co-authored-by: Max Hilbrunner <[email protected]>
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Modificáronse 1 ficheiros con 7 adicións e 5 borrados
  1. 7 5
      tutorials/scripting/c_sharp/c_sharp_basics.rst

+ 7 - 5
tutorials/scripting/c_sharp/c_sharp_basics.rst

@@ -393,8 +393,10 @@ packages the next time it builds the project.
 Profiling your C# code
 ----------------------
 
-- `Mono log profiler <https://www.mono-project.com/docs/debug+profile/profile/profiler/>`_
-  is available for Linux and macOS. Due to a Mono change, it does not work on
-  Windows currently.
-- External Mono profiler like `JetBrains dotTrace <https://www.jetbrains.com/profiler/>`_
-  can be used as described `here <https://github.com/godotengine/godot/pull/34382>`_.
+The following tools may be used for performance and memory profiling of your managed code:
+
+- JetBrains Rider with dotTrace/dotMemory plugin.
+- Standalone JetBrains dotTrace/dotMemory.
+- Visual Studio.
+
+Profiling managed and unmanaged code at once is possible with both JetBrains tools and Visual Studio, but limited to Windows.