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@@ -519,6 +519,7 @@ Some notable renames you will need to perform in shaders are:
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- Texture filter and repeat modes are now set on individual uniforms, rather
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than the texture files themselves.
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- ``hint_albedo`` is now ``source_color``.
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+- ``hint_color`` is now ``source_color``.
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- :ref:`Built in matrix variables were renamed. <doc_spatial_shader>`
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- Particles shaders no longer use the ``vertex()`` processor function. Instead
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they use ``start()`` and ``process()``.
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