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Compiling: Reference `doc_getting_source` in all platform-specific pages

(cherry picked from commit 26dd787ec015a39dc43f5ab5945a78f2ba4b5fa4)
Rémi Verschelde 3 ani în urmă
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c3de525495

+ 4 - 1
development/compiling/compiling_for_android.rst

@@ -35,7 +35,10 @@ For compiling under Windows, Linux or macOS, the following is required:
 
 
    -  You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
    -  You can download a build from `ojdkbuild <https://github.com/ojdkbuild/ojdkbuild>`_.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 .. _doc_android_setting_up_the_buildsystem:
 .. _doc_android_setting_up_the_buildsystem:

+ 4 - 1
development/compiling/compiling_for_ios.rst

@@ -13,7 +13,10 @@ Requirements
    to run ``scons`` in a terminal when installed).
    to run ``scons`` in a terminal when installed).
 -  Xcode 10.0 (or later) with the iOS (10.0) SDK and the command line tools.
 -  Xcode 10.0 (or later) with the iOS (10.0) SDK and the command line tools.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_osx.rst

@@ -30,7 +30,10 @@ For compiling under macOS, the following is required:
 
 
               sudo port install scons yasm
               sudo port install scons yasm
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_uwp.rst

@@ -26,7 +26,10 @@ Requirements
           This page will eventually be updated in the future to reflect
           This page will eventually be updated in the future to reflect
           the new build instructions.
           the new build instructions.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Compiling
 Compiling

+ 4 - 1
development/compiling/compiling_for_web.rst

@@ -14,7 +14,10 @@ To compile export templates for the Web, the following is required:
 -  `Python 3.5+ <https://www.python.org/>`__.
 -  `Python 3.5+ <https://www.python.org/>`__.
 -  `SCons 3.0+ <https://www.scons.org>`__ build system.
 -  `SCons 3.0+ <https://www.scons.org>`__ build system.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Building export templates
 Building export templates

+ 5 - 3
development/compiling/compiling_for_windows.rst

@@ -34,7 +34,10 @@ For compiling under Windows, the following is required:
           For each MSYS2 MinGW subsystem, you should then run
           For each MSYS2 MinGW subsystem, you should then run
           `pip3 install scons` in its shell.
           `pip3 install scons` in its shell.
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Setting up Python
 Setting up Python
@@ -85,8 +88,7 @@ a **Repair** option, which won't let you install C++ tools.
 Downloading Godot's source
 Downloading Godot's source
 --------------------------
 --------------------------
 
 
-Godot's source code is `hosted on GitHub <https://github.com/godotengine/godot>`_.
-Downloading it (cloning) using `Git <https://git-scm.com/>`_ is recommended.
+Refer to :ref:`doc_getting_source` for detailed instructions.
 
 
 The tutorial will assume from now on that you placed the source code in
 The tutorial will assume from now on that you placed the source code in
 ``C:\godot``.
 ``C:\godot``.

+ 4 - 1
development/compiling/compiling_for_x11.rst

@@ -26,7 +26,10 @@ required:
 -  *Optional* - libudev (build with ``udev=yes``).
 -  *Optional* - libudev (build with ``udev=yes``).
 -  *Optional* - yasm (for WebM SIMD optimizations).
 -  *Optional* - yasm (for WebM SIMD optimizations).
 
 
-.. seealso:: For a general overview of SCons usage for Godot, see
+.. seealso:: To get the Godot source code for compiling, see
+             :ref:`doc_getting_source`.
+
+             For a general overview of SCons usage for Godot, see
              :ref:`doc_introduction_to_the_buildsystem`.
              :ref:`doc_introduction_to_the_buildsystem`.
 
 
 Distro-specific one-liners
 Distro-specific one-liners