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@@ -752,31 +752,29 @@ engine renders in linear color space.
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Full list of hints below:
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| Type | Hint | Description |
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-+======================+================================================+======================================+
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-| **vec3, vec4** | hint_color | Used as color. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **int, float** | hint_range(min, max[, step]) | Used as range (with min/max/step). |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_albedo | Used as albedo color, default white. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_black_albedo | Used as albedo color, default black. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_normal | Used as normalmap. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_white | As value, default to white. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_black | As value, default to black. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_anisotropy | As flowmap, default to right. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | hint_roughness[_r, _g, _b, _a, _normal, _gray] | |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | filter[_nearest, _linear][_mipmap][_aniso] | Enabled specified texture filtering. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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-| **sampler2D** | repeat_[enable, disable] | Enabled texture repeating. |
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-+----------------------+------------------------------------------------+--------------------------------------+
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| Type | Hint | Description |
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++======================+================================================+======================================================+
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+| **vec3, vec4** | source_color | Used as color. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **int, float** | hint_range(min, max[, step]) | Used as range (with min/max/step). |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | source_color | Used as albedo color. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | hint_normal | Used as normalmap. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | hint_default_white | As value or albedo color, default to white. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | hint_default_black | As value or albedo color, default to black. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | hint_anisotropy | As flowmap, default to right. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | hint_roughness[_r, _g, _b, _a, _normal, _gray] | |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | filter[_nearest, _linear][_mipmap][_aniso] | Enabled specified texture filtering. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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+| **sampler2D** | repeat[_enable, _disable] | Enabled texture repeating. |
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++----------------------+------------------------------------------------+------------------------------------------------------+
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GDScript uses different variable types than GLSL does, so when passing variables
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from GDScript to shaders, Godot converts the type automatically. Below is a
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