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@@ -105,12 +105,12 @@ dock. Never move assets from outside Godot, or dependencies will have to be
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fixed manually (Godot detects this and helps you fix them anyway, but why
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go the hard route?).
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-The second is that under Windows and macOS file and path names are case insensitive.
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+The second is that, under Windows and macOS, file and path names are case insensitive.
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If a developer working in a case insensitive host file system saves an asset as "myfile.PNG",
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but then references it as "myfile.png", it will work fine on their platform, but not
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on other platforms, such as Linux, Android, etc. This may also apply to exported binaries,
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which use a compressed package to store all files.
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-It is recommended that your team clearly defines a naming convention for files when
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+It is recommended that your team clearly define a naming convention for files when
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working with Godot! One simple fool-proof convention is to only allow lowercase
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file and path names.
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